NVIDIA’s presentations
- DirectX 10/11Visual Effects
- D3D11 Tessellation
- DirectX 11Compute Shaders on DirectX 10 Hardware
- OpenGL 3.0/3.1 Overview
- Introduction to OpenCL
- NVIDIA APEX: High-Definition Physics with Clothing and Vegetation
- CUDA and Multi-Core Gaming: Lessons from the Trenches
- NVIDIA APEX: From Mirror’s Edge to Pervasive Cinematic Destruction to Real-Time Fluid Simulation
- The In and Out: Making Games Play Right with 3D Stereoscopic Technologies
- Platform-independent Shader Development with mental mill: The Making of Dead Rising 2
ATI’s presentations
- High Quality Direct3D 10.0 & 10.1 Accelerated Techniques
- Shader Model 5.0 and Compute Shader
- D3D11 Tessellation
- ATI Stream Physics
- Maximizing Multi-GPU Performance
- Introducing AMD GPU PerfStudio 2.0
- Your Game Needs Direct3D 11, So Get Started Now!
- The A to Z of DX10 Performance
- GSC Game World‘s S.T.A.L.K.E.R : Clear Sky – a showcase for Direct3D 10.0/1
- Shadows & Decals: D3D10 techniques from Frostbite